#A multiplier for the time between ranged skeleton attacks, i.e. how long it takes the skeleton to reload. #The default attack interval in vanilla is between 1-2 seconds depending on difficulty. #Default Value: 1.0 # Default: 1.0 # Range: 0.0 ~ 4.0 attack_interval_multiplier = 1.0 #The fraction of the attack interval that can be scaled by distance. #Setting this to e.g. 0.25 means 25% of the total attack interval time will scale depending on how far a target is away from the skeleton, while the remaining 75% are fixed. #Default Value: 0.5 # Default: 0.5 # Range: 0.0 ~ 1.0 attack_interval_distance_scale = 0.5