#Transparency value for drawing the locked slot overlay on the gui hotbar. #Default Value: 0.6 # Default: 0.6 # Range: 0.0 ~ 1.0 gui_hotbar_overlay_alpha = 0.6 #A slot can only be locked when the contained item cannot be stacked like tools and armor. #Default Value: false item_must_not_be_stackable = false #A slot can only be locked when it is not empty. When empty slots are locked, an item can still be put in. #Default Value: false slot_must_not_be_empty = false #Show a tooltip hint on how to unlock a locked slot. #Default Value: true unlock_slot_hint = true #Support locking any inventory slot, including armor and offhand. #Default Value: true allow_locking_all_slots = true #Disallow collecting items of a type (via double-clicking) and moving all items of a type (via shift+double-clicking) when any items that would be moved are in locked slots. #This is a workaround for the server picking items from locked slots when using these mechanics, but unfortunately partially breaks the vanilla behavior. #Default Value: false prevent_double_click_actions_for_locked_items = false #Maximum time in ticks it takes to switch the lock on a slot. #Set to zero to switch the lock instantly like a normal key press. #Default Value: 12 # Default: 12 # Range: 0 ~ 72000 trigger_lock_ticks = 12