{
	// When enabled, will only show the game time when a clock is present in the inventory.
	"mustHaveClockInInventoryForGameTime": true,
	// When enabled, will only show the real time when a clock is present in the inventory.
	"mustHaveClockInInventoryForRealTime": true,
	// Whether the clock in the GUI should be lowered when the player has potion effects to prevent overlap.
	"lowerClockWhenPlayerHasEffects": true,
	// Sets the format of the clock to the 24-hour format.
	"_24hourformat": true,
	// When enabled, shows the clock item icon instead of a clock with numbers.
	"showOnlyMinecraftClockIcon": false,
	// Show both in-game time and real local time.
	"showBothTimes": false,
	// Show actual local time instead of in-game time.
	"showRealTime": false,
	// Show the seconds in the clock.
	"showRealTimeSeconds": false,
	// Show the days played in the world.
	"showDaysPlayedWorld": true,
	// Places the GUI clock on the left.
	"clockPositionIsLeft": false,
	// Places the GUI clock in the middle.
	"clockPositionIsCenter": false,
	// Places the GUI clock on the right.
	"clockPositionIsRight": true,
	// The vertical offset (y coord) for the Clock. This determines how far down the time should be on the screen. Can be changed to prevent GUIs from overlapping.
	// min: 0, max: 3000
	"clockHeightOffset": 5,
	// The horizontal offset (x coord) for the Clock.
	// min: -3000, max: 3000
	"clockWidthOffset": 0,
	// If the text displayed should have a shadow drawn below it.
	"drawTextShadow": true,
	// The red RGB value for the clock text.
	// min: 0, max: 255
	"RGB_R": 255,
	// The green RGB value for the clock text.
	// min: 0, max: 255
	"RGB_G": 255,
	// The blue RGB value for the clock text.
	// min: 0, max: 255
	"RGB_B": 255
}